Nov 13, 2005, 10:38 AM // 10:38
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#1
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Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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Practiced Skill
I propose that at a certain point in the game, after a quest or a mission, you would gain the ability to customize one of your linked skills.
the Practiced skill behaves as though you hand 1 addition attribute point in it's linked attribute.
(it does not become an elite skill.)
you may change which skill you have practiced while in town.
the skill's name gains the prefix "[character name]'s ".
possibly a visual change to the skill bar icon (as the gold border for elite skills, practiced skills could have a silver border)
i think this would be a really cool way to open up a few more options for build variety and hopefully not open a giant can of game balance worms at the same time.
note: this suggestion was discussed briefly in King Symeon's thread about Signature skills, but my idea ended up not to be related to his so i created this thread.
comments? criticisms? input?
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Nov 13, 2005, 10:49 AM // 10:49
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#2
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Forge Runner
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I'm not quite sure I understand - the skill changes as if it had +1 in its attribute?
And how many times could you do this to skills
In my opinion giving one individual skill +1 in attribute isn't going to change much, but I can see where you're comng from. However, considering you might 'practice' only one skill thus making it like attribute 20, I'm not sure how this system would work. Develop it.
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Nov 13, 2005, 10:56 AM // 10:56
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#3
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Lionheart Braves [LHB]
Profession: W/
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i think he means that the one "practiced" skill you have selected, would have +1 attribute point to its attribute link, if it has no attribute link, its useless
by this sort i system i think he means a max of 17, 19 if you use AtB
this would be a nice addition and wouldnt make much unbalanced in the ways of normal gameplay as it would be one skill and not a full attribute for every skill
/signed
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Nov 13, 2005, 11:07 AM // 11:07
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#4
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Forge Runner
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ah
Well in that sense I'm not sure how useful a contribution it would actually be to gameplay...
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Nov 13, 2005, 03:51 PM // 15:51
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#5
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Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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it's wouldn't be a major change, but it would give people a little more more to room to expiriment and play around with builds. i mean, it'd be like having an extra minor rune that only effects one skill.
also, i'm not sure if you would be able to do this to elite skills...
it's true that it would be useless to practice skills that had no attribute link. i see nothing wrong with this.
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Nov 13, 2005, 04:33 PM // 16:33
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#6
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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protective bond is a skill that would make this unbalanced (if it only takes off 2 energy each hit).
it could be maintained on all party members...
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Nov 13, 2005, 04:52 PM // 16:52
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#7
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Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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Quote:
Originally Posted by mortalis doleo
protective bond is a skill that would make this unbalanced (if it only takes off 2 energy each hit).
it could be maintained on all party members...
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that's already been done. people can get it that low.
however, this may provide a way for them to do it more easily or to get it even lower.
it's true that it will have to checked that this does not create imbalances in the skills.
if practiced skills are made PvE only that would make things a lot simpler.
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Nov 13, 2005, 05:45 PM // 17:45
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#8
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Academy Page
Join Date: Oct 2005
Location: Some say in my own little world ^^
Guild: SOED
Profession: N/Mo
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Quote:
Originally Posted by Eldrig
that's already been done. people can get it that low.
however, this may provide a way for them to do it more easily or to get it even lower.
it's true that it will have to checked that this does not create imbalances in the skills.
if practiced skills are made PvE only that would make things a lot simpler.
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Actually the whole reason why they made Protective Bond drain 3 energy even with max stats in protection and using a +1 icon is because of the solo monk builds used to farm UW. So having a +1 bonus to this skill AND using a +1 icon would just have more 55hp monks flooding back into UW. Now don't get me wrong this is a good idea fundimentally but all in all it seems a touch silly since a +1 bonus to any given skill doesn't really do much and may not be worth the trouble of getting.
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Nov 13, 2005, 06:02 PM // 18:02
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#9
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Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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we could simply make it so that it cannot excede max stats.
some of you may say that this makes a very little difference, but that's kind of the point, im not looking to make some revolutionary game changing alteration. just a subtle tweak.
it's true one point doesn't do a whole lot, but the same is true for minor runes ... they are still usefull.
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Nov 13, 2005, 06:06 PM // 18:06
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#10
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Academy Page
Join Date: Oct 2005
Location: Some say in my own little world ^^
Guild: SOED
Profession: N/Mo
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Wait...if you make it so it cannot excede max stats then what's the point of having the +1? Or are you refering to Protective Bond?
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Nov 13, 2005, 06:12 PM // 18:12
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#11
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Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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what's the point?
unless im mistaken you can't currently max out all of your attributes...
you could practice any skill that has a linked attribute that isn't maxed, what's wrong with that? it still helps you
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Nov 13, 2005, 06:40 PM // 18:40
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#12
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Forge Runner
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It's a good idea but still it's not really so major a change that it would actually do much in terms of improving gameplay...
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Nov 13, 2005, 06:47 PM // 18:47
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#13
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Academy Page
Join Date: Aug 2005
Location: Shiverpeaks
Guild: Knights of Deldrimor
Profession: R/W
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you are right that as i balance this idea out, it becomes less and less useful.
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